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Types of Damage

In general, CommBattle weapons can suffer from one or several types of damage. In most cases, the players will deal with the standard Burst/Hit damage, however, advanced weapons (which become available to players that get promoted to new levels), might cause other types of damage (or even combine several of them), which presents more fun and strategic/tactical challenges within CommBattle. CommBattle Deathmatch Beta currently supports only Burst/Hit damage, however, the rest of the damage types will be supported in the Release.

Burst/Hit

This is the standard and most popular damage caused by CommBattle weapons. The damage decreases the amount of the target player's health and shield (if any).

Stun

Stun damage is an advanced stage of damage which forces a player to completely suspend or limit his movements throughout the battle field for a certain period of time. If the player decides to move while the Stun timer is still on, he will receive serious damage and can even "die" (depending on the weapon being used). When player is stunned, it gives an additional edge to the other players in attacking "immobilized" player with traditional (burst/hit type) weapons.

Item Damage

This is an advanced type of damage which causes temporary deactivation of a player's weapons or items. Certain types of Item Damage weapons can affect certain types of weapons; others might affect all of them. Some of the items might be deactivated only for a limited time (with timer on); while others might be disabled for several rounds or even battles.

Stealing Damage

This advanced type of damage could steal a target player's health, shield or even a currently selected or random item for the benefit of the damage-initiating player. This is a very powerful type of damage. Note: Artifacts that provide protection from stealing damage could prove to be more affordable than other types of protection artifacts.

Teleport Damage

Teleport damage is another advanced type of damage available only to a limited number of players. This type of damage changes the game field coordinates of the target player for a limited amount of time (i.e., teleporting the player to another part of the battlefield). Although the physical position of the teleported player on the battlefield remains the same, his virtual position changes and the player will start experiencing difficulties trying to adapt his movements and actions to a new system of coordinates.

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