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CommBattle Deathmatch is an active mobile trans reality multi-player deathmatch arena-type game in which you engage in deathmatch fighting rounds against other players (virtual ones or bots) via your phone, either by physically moving yourself by foot around a battlefield "neighborhood", or by using your phone's trackball.

You can play CommBattle in public battle rooms against random online players (who may reside in other parts of the world) or play in a private battle room against your close friends on the same outdoor battlefield.

Success in CommBattle Deathmatch depends on a player's ability to quickly learn and utilize game strategies and tactics, as well as a varied assortment of weapons, weapon damage effects and artifacts to his advantage. Through the use of Frag Points (and the maintenance of a good Frag to Death ratio), a player is able to progress through the game's levels to use more advanced weapons and artifacts against other players.

Each player can select a limited number of weapons and artifacts for a specific battle, which will define the strategy and tactics for that battle. Each player would also have the ability to counter the battle field strategies and tactics of their opponents, as well as against AI-powered bots, offering a truly unique gaming experience.

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© Skoll Labs Ltd (a.k.a. Commandro Team), 2008, 2009

Idea & Development by Alex Pisarev and Andrey Tapekha
Coding by Alex Pisarev, Maxim Burdiean and Ilya Vishnevskiy
Graphics & Sound FX by Sergiu Butucea

Copyright Notice: Data: © 2007 TeleAtlas, AND, Europa Technologies, Kingway, Map Data Sciences Pty Ltd, PSMA, ZENRIN, Geocentre, MapLink/TeleAtlas; Imagery: © 2007 DigitalGlobe, EarthSat, Sanborn, NYGIS, Scankort, TerraMetrics, MassGIS Commonwealth of Massachusetts, Digital Earth Technology
This product includes software developed by Jive Software